This interactive workshop explores how tinkering methods can be an effective tool to embody and communicate the principles of STEAM (Science, Technology, Engineering, Arts, and Mathematics). Participants will learn and practice practical strategies for designing extracurricular activities related to vocational education that integrate tinkering techniques, making STEAM concepts engaging and accessible through vocational subjects.
Through hands-on examples and collaborative experiences, the workshop demonstrates how tinkering fosters creativity, collaboration, and problem-solving, while providing clear guidelines for preparing activities that align with STEAM objectives in a fun and educational manner. It emphasizes designing extracurricular activities that combine technical skills with innovation—key competencies for vocational pathways. By bridging theory and practice, the workshop equips educators to prepare learners for real-world applications and future careers through interactive, skill-based projects.
A unique feature of this workshop is its immersive approach, where participants will step into the role of students and engage in designing and crafting shoes—one of the traditional vocational crafts. Based on this experience, we will draw connections between tinkering, STEAM principles, and vocational learning. This experiential component allows educators to understand firsthand how tinkering can transform vocational activities into creative, inquiry-based learning opportunities that promote innovation and practical skill development.